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Fear game remake
Fear game remake













fear game remake
  1. #Fear game remake skin#
  2. #Fear game remake full#
  3. #Fear game remake series#

The developers gushed about the potential for peeling the fleshy layers off Dead Space's cast of beasties and promised bold upgrades to the game's infamous dismemberment damage modeling. In clinical, tech-demo fashion, the tool cut through the top dermal layer to reveal the musculature and skeleton underneath. To give a basic idea, Ducharme and Campos-Oriola demoed a small X-ray gore tool visually "cutting" through a T-posed necromorph.

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The difference from the original game is in the "peeling system," a gross term for a new bodily destruction system that will allow players to separate the skin (and, in turn, the gooey bits underneath) from a monster's body. Peel off their limbs?įurther Reading Video: Dead Space’s scariest moment almost dragged down the entire projectMotive also demonstrated its so-called "dismemberment gym," an incomplete, gray-box testing room where the developers could press a button to spawn a low-level necromorph for limb-shooting target practice.

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With less than a full year of work on the game under the team's belt, it's safe to say that the basic visuals should see improvements as development continues. While clearly representing only a first visual pass, Clarke's trademark cumbersome suit and the ship interior looked the part, though seemingly without any of the next-gen bells and whistles like ray tracing that Motive has planned for the final product.

#Fear game remake series#

To reintroduce the planet-scavenging Ishimura, the developers showed a series of slides detailing how the art team went back to Dead Space '08's legacy assets as a baseline to spruce up an Alien-esque passage with greater environmental detail-adding material shaders, lighting, and volumetric VFX-before transitioning to Clarke moving through the finished L-shaped room. Discussing the team's wider vision, they touched upon several familiar-sounding highlights: Motive's desire to maintain the authenticity and honor the legacy of the original game how the series and the game industry have evolved over the past 13 years, paving the way for new gameplay opportunities and how the oppressive, stressful atmosphere of the Ishimura remains a pillar of the remake's design principles. Advertisementĭucharme and Campos-Oriola spent most of the stream telling rather than showing in a loose Q&A format. The reason for this unusually candid approach was to provide a sounding board so that the Dead Space team can get as much feedback as early as possible from the game's fans. What we saw were a few work-in-progress environments for the decrepit mining freighter USG Ishimura, a rough in-game model of Clarke's engineering suit, and a lesson in destructible necromorph biology inside an entirely unfinished framework. Instead, they offered only the slightest indication of how the developer behind Star Wars Squadrons plans on tackling a faithful-yet more gruesome-reimagining of the 2008 original for modern hardware. Out of the gate, Ducharme and Campos-Oriola stressed that the preproduction build they had running on the Frostbite engine was nowhere near representative of final gameplay. Right now, what we still don't know about the remake could fill a haunted derelict infested with ravenous space zombies-and that's intentional.

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The 40-minute broadcast with Motive's senior producer Philippe Ducharme and creative director Roman Campos-Oriola was, much like Dead Space's working-class protagonist Isaac Clarke, fairly lean and utilitarian. The brief, cinematic sizzle reel of brooding tracking shots and environmental gore from July's EA Play event was followed this week by a behind-the-scenes look, full of clearly unfinished content, rudimentary "gray boxes," and a glimmer of hope that EA's attitude behind this retelling might be the right one. Thirteen years after EA first scared players senseless with Dead Space, the publisher confirmed plans for a stem-to-stern remake of the sci-fi survival horror classic.















Fear game remake